Specialities and Alien Species

Macro-Specialities

The Tau'ri are humans from our Earth. They are considered the default species. So they are defined in part of specialities. The usual Tau'ri race has these bonuses, which can be modified by the macro-specialities. Each Maco-Speciality represents the training that the Earth human was trained under.

Tau'ri Racial Traits

 * +2 to One Ability Score: Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.


 * Medium: Humans are Medium creatures and have no bonuses or penalties due to their size.


 * Normal Speed: Humans have a base speed of 30 feet.


 * Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.


 * Languages: Humans are by default from the U.S.A., and begin play speaking American English. Humans with high Intelligence scores can choose any languages they want (except certain Alien Languages which would be considered unpronounceable).

Tau'ri Macro Specialties

 * Air Force


 * Marines


 * Army


 * Navy


 * NID


 * Civilian Specialist


 * Diplomatic Corps


 * Engineering Corps


 * Russian Unit (by Season 6)

Jaffa Racial Traits
Jaffa Traits go here.

Near Humans
The Tollan

The Kelowans

The Asgard
Essentially a Roswell Grey. Traits go here.

The Goa'uld
Goa'uld traits go here.

The Nox
The Nox are an advanced humanoid race that live on the planet Gaia. The Nox are a peaceful and fairy-like people, capable of reviving the dead and rendering objects as large as their own city invisible.

Nox Species Traits

 * +2 Intelligence, +2 Constitution, -2 Strength: The Nox are an extremely intelligent and perceptive race that are able to perform complex arithmetic in fractions of a second.  This is balanced by a reduction in physical strength.


 * Medium: The Nox are Medium creatures and receive no bonuses or penalties due to their size.


 * Normal Speed: The Nox have a base speed of 30 feet.


 * Advanced Perception: They make use of the five senses that Humans use but they are far more acute when compared to Humans allowing them to pick up on details and subtleties around them that others would miss entirely. This provides the Nox with abilities that border on extra-sensory perception due to their perceptive nature and heightened senses.  This is reflected by a racial skill bonus of +3 in Perception.
 * Bioelectric Field: The Nox's highly advanced Bio-electric field allows them to use the psionic powers of Empathy, Read Surface Thoughts, and Greater Invisibility at will.  The Ritual of Life can only be used with a minimum of three Nox and acts as the spell Raise Dead.
 * Languages: The Nox's bioelectric field allows them to learn any language, but they start with Nox as their language.

For all other Racial Considerations, such as age categories and so forth, they are be considered as Elves.

The Furlings
Furlings go here.  